11/8/2022 0 Comments Little nightmares 2 mono![]() ![]() The Runaway Kid then sneaks past the Lady and into the main area. He eventually falls out into the Residence. He climbs on the side, and swings on the elevator rope which boosts him towards a vent. The Runaway Kid wakes up on top of the elevator after being knocked out by the Lady in the previous chapter. With a slow nod, the Lady pans up to look on the ceiling of the elevator, signifying she seemingly knows that the Kid is there. As the elevator begins ascend, it's revealed that the Lady is there. The Runaway Kid jumps on top of an elevator which leads to the Lady's Quarters. When the Runaway Kid shines his flashlight on them, the Nomes have shadows of children, revealing that they are just kids. He soon finds the furnace room, which numerous Nomes use as a hideout. This allows the coal baskets to begin moving and the Kid uses it as an elevator. He manages to get help from the Nomes who get the furnace running. He helps and recruits Nomes that work on the furnace and assist him in escaping. He soon enters the engine area where he learns to work with the Nomes in order to escape. He encounters a few Nomes and follows them. It is revealed he was the first child seen by Six to be dragged out of the room.Īfter escaping the meat bag he had been wrapped in by the Janitor to be cooked, he falls down a great distance, smacking his head on a pipe and breaking through a plank before he lands on coal. The Runaway Kid then climbs a ladder, which leads to the Lair, but is captured by the Janitor. He brings power to a television set, and pushes it into the water, which electrocutes the Granny. He encounters the Granny, who begins to tear apart the wooden platform. At the same time, the Runaway Kid has to solve timed events in order to ascend. The Runaway Kid is forced to flee and make a path out of the depths using his surrounding area to his advantage. Eventually, the Granny begins attacking the obstacles the Runaway Kid has been on. Soon, the Runaway Kid is in the flooded depths of the Maw and makes his way further below while avoiding the Granny who begins to stalk him underwater. Suddenly, the girl mysteriously disappears (Most likely was either killed by leeches or by the Granny). The Runaway Kid finds the girl's flashlight, left on the ground. With one of the pieces broken off, he climbs through it. He explores for a bit, before climbing and going into a barricade of wood. Soon after, he finds himself in the lower depths of the Maw. He sees an open hatch in the ground and drops down it. He follows her as he climbs down the rope that Six uses later to get into the prison. ![]() After running down the halls, he finds the girl pushing a rope down the prison window. The Runaway Kid gets past an Eye and continues to follow the girl. He manages to spot a girl with a flashlight as she runs away. He then wakes up in a gasp and attempts his escape. He is then dragged into the deep waters by The Granny. He is seen in the misty depths of the maw, swimming through the water stream. The Runaway Kid awakens in one of the rooms from a premonition. In The Residence chapter with the help of a flashlight, the hero receives protection from the Shadow Kids by burning several of them. Unlike Six, whose lighter illuminates only those places where the heroine goes, the Runaway Kid can direct the light anywhere. Like Six, the Runaway Kid is a proficient climber and can run for substantial periods of time the Runaway Kid can also swim well, as demonstrated in The Depths chapter DLC. This is shown when he recruited several Nomes to fuel a furnace in order to get out of the Hideaway. However, unlike Six, he is more than willing to work with others in order to escape. He is also not afraid of harming others as an act of self-defense, shown by him electrocuting the Granny with a TV, and later, he battles with the Shadow Kids, burning them with his flashlight. The Kid is a proficient puzzle solver, repeatedly shown to crack codes and solve puzzles with perseverance. Similar to Six, he has a strong desire to escape the Maw. Like other characters in the Little Nightmares series, the Runaway Kid does not speak, but his personality is shown through his actions. It is presumed that he puts it in his pocket when not in use. He possessed no objects until finding a flashlight, which he used repeatedly throughout his adventure. His feet and hands are bare, like most children. He has short charcoal brown hair with long bangs that completely cover his eyes, only revealing a tiny mouth and nose. He also has a metal cuff with a broken chain wrapped around his right ankle. He wears a blue garment, with a collar around his neck and long slate blue pants. The Runaway Kid was around the size of Six, with a similar lean build, both being scrawny and thin. ![]()
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