![]() She brandishes the weapons and it cuts to credits, putting the final brushstroke on the Lara Croft of the #TimesUp era. ![]() (Spoiler: She finds him! And then he dies!) On top of getting back the necklace, she sees a glass gun case and directs the shop owner, played by Nick Frost ( Shaun of the Dead), to let her at it. ![]() Having not yet the accepted the inheritance of the massive Croft estate under the precept that her missing father was still alive, she used the money to fund an adventure to find his last known location. In the franchise-teasing scene, Lara, now an absurdly wealthy 21-year-old, returns to the bulletproof-windowed shop she visited earlier in the movie to buy back a coveted jade pendant she sold off for quick cash. This Lara Croft - actress Alicia Vikander's version - gets her guns from a curiously well-stocked pawn shop. Of course, they originate from an unlikely place - fitting for a reboot attempting to overwrite many of the franchise's assumptions of who Lara Croft is. The best bit comes just after the end-credit title card, when we learn just exactly how she acquired her default weapons of choice: those two Heckler & Koch USP Match pistols. That means loads of exposition about the death of her father, the often disambiguated Lord Richard Croft (Dominic West), and a distinct moment, standing at the precipice of a newly opened sepulcher, where she becomes the Tomb Raider. All iconoclastic, video-game-turned-movie protagonists have to come from somewhere, I guess, and the new Tomb Raider aims to spell out Croft's backstory several steps before she was ever raiding all those tombs. Good stuff all round, then.This post contains spoilers for the end of Tomb Raider (2018).īefore she was a dual handgun-wielding archaeologist of supernatural artifacts, Lara Croft was a bike messenger and hobbyist MMA fighter in London. ![]() The release of an SDK to ensure cross-platform support for AMD graphics cards (and Intel in the future) is also laudable, if an obvious enough move to make in terms of matching the open source nature of AMD’s FSR (Team Red’s take on spatial upscaling).įinally, it’s worth noting that Nvidia also released an Image Comparison & Analysis Tool (or ICAT) that lets you compare up to four screen grabs or videos side-by-side (with the ability to zoom in for fine details) to see the difference these upscaling techniques can make. It’s good to see the Image Scaling and Sharpening algorithm getting some love to ensure that those outside the RTX ecosystem – and games with devs that haven’t applied DLSS support, which is of course the majority of titles by far – are being catered for as well. Nvidia has taken some impressive steps forward here, jazzing up DLSS (which was already in great shape anyway) in terms of the performance boost it provides with relatively little diminishment to image quality – and any quality loss just became less noticeable with objects in motion, which should give a smoother overall feeling to gameplay. Neat.Įven neater still is that Nvidia is making this tech available as a free open source Image Scaling SDK, meaning that developers can use that to incorporate it within their games with cross-platform support, so not just Nvidia, but AMD GPUs can benefit (and Intel graphics cards, when they arrive, for that matter).Īnalysis: Impressive gains for upscaling – and a welcome bonus in ICAT New controls for Nvidia Image Scaling and Sharpening have been added, as well, including an in-game sharpness slider to allow you to adjust levels on-the-fly while playing. That’s a fair old dollop of jargon, but in short, we can expect more in terms of frame rate gains from this alternative but more basic upscaling method. This gives a much broader frame rate uplift, and Nvidia notes that it has “improved the scaling and sharpening algorithm to now use a 6-tap filter with 4 directional scaling and adaptive sharpening filters to boost performance.” This performs sharpening and spatial upscaling, the latter being similar to DLSS, but without the AI chops, so not providing nearly as refined results – but the good bit is it works with any game, and any Nvidia GPU. For those who don’t have an RTX graphics card, and run with Nvidia GTX models instead, there’s also good news in that Nvidia has revamped its Image Scaling and Sharpening algorithm. ![]()
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